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Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 03:26:00 -
[1] - Quote
Directly nerfing the output of Scrap metal thanks, guess i don't need Mobile tractors anymore. |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:31:00 -
[2] - Quote
Rain6637 wrote:I think on page 8 (or maybe it was 15, i dunno: look) CCP Yterrrbbiibbubium (sp?) indirectly admitted the scrapmetal nerf was an unintentional oversight and will be looked at. I could be wrong. if it's important you should definitely read posts by CCP on the topic
I have only hint at it was in regards to alchemy processing. I use the reprocessed minerals to manufacture ships from BPO's I buy with LP. I now see a some 30% reduction in my ability to do this.
With no return on my investment, unlike miners who get an overall bump if they put in the effort, I get left holding the bag so to speak. |

Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 03:37:00 -
[3] - Quote
Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you.
I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics and not whine to CCP to change the game. |

Mario Putzo
Welping and Dunking.
363
|
Posted - 2014.03.21 03:54:00 -
[4] - Quote
Weaselior wrote:Mario Putzo wrote:Rain6637 wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4365984#post4365984
i just think if it means moving, joining someone else, maybe it should be considered. if you're capable of building ships and making it happen on your own, I imagine there are people who will have you. I don't want to move and join other people. I am happy where I am. If null sec people are having a hard time finding warm bodies to do things for them, perhaps they should change their politics can not whine to CCP to change the game. actually, it sounds like your not happy where you are because even the slightest change made you unhappy maybe you should contemplate branching out from just reprocessing mission loot, there's a wide world out there
Taking nearly 30% of a yield is not a small change by any means, I now have to do 30% more to match miners who now have to do 10% less, and null folks who do nothing to suckle on the teet of R32/R64 Passive moongoo.
I shouldn't have to contemplate branching out, I shouldn't have to contemplate moving, the only reason for this change is to appease null sec groups and CCP's ridiculous fascination with reading news reports about how 4K nolifes spent 18 hours fighting in .01% real time.
I get you are Goonie, and have blued 3/4 of EVE already, but I don't feel that forcing folks to kiss a ring of a null lord is promoting emergent game play. It makes no sense and only further decreases the value of living and operating in Low Security space.
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Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 04:07:00 -
[5] - Quote
Querns wrote: Let no man touch the sacred cow of whatever profession I've chosen this week!
Says a spokesman for the loudest bunch of whiners in the whole game.
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Mario Putzo
Welping and Dunking.
363
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Posted - 2014.03.21 04:15:00 -
[6] - Quote
Lucius Saturninus wrote:mkint wrote:CCP Logibro wrote:Dis gone be good. Seriously though Roqual pilots everywhere rejoice. Rejoice why? You're obsoleting the rorqual, not buffing it. Rorqual: 1) can't go where miners mine 2) takes months of skills 3) expensive POS mod 1) can go anywhere 2) no skills 3) pretty cheap I guess rorqual will still be useful as a poor man's jump freighter, unless you decide to nerf that too. I'm hoping that maybe we can reprocess the RorqualGÇÖs and be able to break even on the cost of them. They are going to have to give it so much love, or change its roll, so it is not worthless. I'm thinking they will become the new WH closer after this patch. Who cares what side you get stuck on, right?
Better reprocess them now, because soon you only going to get max 55% of mineral input. |

Mario Putzo
Welping and Dunking.
364
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Posted - 2014.03.21 05:03:00 -
[7] - Quote
Funny to see goonies telling everyone how mining works when across their vast 3/4 of null asteroid belts sit untouched. "Oooh the mechanics" What a load of **** Mynnna. I respect your grasp on economics in the game but this is a pretty weak reach for justifying the fact that all across CFC space there are thousands of roids untouched. Its not the mechanics, its cowardice and laziness. Im sure if you could passively grab those rocks like moongoo you and your friends would have stopped complaining years ago.
Let me guess its the afk cloaky dudes fault. Maybe you should have Martini ask for another round of forum alt warriors to spread the news.
What a joke. |

Mario Putzo
Welping and Dunking.
364
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Posted - 2014.03.21 05:14:00 -
[8] - Quote
ergherhdfgh wrote:Malcanis wrote:Berluth Luthian wrote:Isn't a lot of the nullsec production problem, partly a nullsec culture problem. When alliances are run from the mentality that 'every body in a CTA matters' then you sort of alienate really productive indy pilots. So it is up to null sec 'culture leaders' to empower their own industrial base. No, the nullsec production problem is caused by hi-sec having utter dominance in every conceivable industry advantage, to the point that the only people doing industry in null are either RPers, supercap builders or just plain bad at maths. OK some hi bulk, low-value stuff gets built like ratting ammo and cap boosters, but even there the quantities are small compared to what gets imported. What are you even talking about here? What industry advantage? As a matter of fact if you are at an NPC null sec station your manufacturing job set up costs are probably less, an insignificant amount less but less. Also you'll have open research slots for ME and copying for T2 production without needing to set up a PoS just for labs to make copies. The reason most of the stuff in eve is made in high sec is becasue most of the players live in high sec therefore the null sec markets have less volume therefore it's more efficient to just buy the stuff from where it's made in high volumes by a large number of players than to have a much smaller number of players make a larger amount of small volume runs for **** that won't move on a market where someone would rather have something cynoed in than make 7 jumps to the nearest station in an industrial ship and risk loosing your ship to a roaming red gang. There are reasons that high sec is where stuff is made and unless you want to change the game play in null sec away from shoot everything that moves to something more productive and less destructive no amount of market manipulation will change that.
Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo and Rental Income. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
By reducing the ability for highsec and lowsec to generate worthwhile income they encourage more rental alliances, which further allows for passive playability of the game. Since they buy most of the Plex they also control the overall cost of playing the game. Making the incentive to kiss a ring and rent even more appealing.
And CCP happily caters to this because every now and then big news companies run a story on a ****** 4K man tidi fight that lasted for 18 hours in .01% real time. |

Mario Putzo
Welping and Dunking.
364
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Posted - 2014.03.21 05:22:00 -
[9] - Quote
Querns wrote:Mario Putzo wrote: Actually its because most of the null players don't actually play unless there is a timer and jabber ping telling them to form up. Then they send as many warm bodies as they can to said fight and replace the lost ships with their passive income from Moongoo. They don't need to mine because they just buy all the stuff from highsec and jump it out to null sec in jump freighters.
That is why they have no one mining, they don't need to, and they don't have the players willing to do it. Most of their folks unsub unless its wartime, or some new nullsec group shows up that they can easily farm for kills without expending effort or risk.
Yet another misinformed opinion. Do you actually have any context for the drivel you post? We don't mine because mining ore is terrible isk/hr. Instead, we rat. Need proof? http://evemaps.dotlan.net/map/Deklein#npc24Look at all those people logged in and playing, outside of war time. The fact of the matter is that we drill into the heads of every member of our alliance this simple fact: doing the thing that gets you the best isk/hr is always better, because you can just take the money you earn and buy the products you need instead of half-assedly chasing them down doing significantly less isk/hr. Right now, mining isn't that.
But several months of whining on EVEO about how imbalanced mineral acquisition is between Null and HS is entirely relevant. Give me a break son. Go ask Mittens for another cup of koolaid and more talking points. You can't spend half a year whining about something when you completely refuse to do the process yourself.
Well you can, but trying to play it off is pathetic. But hey parrot away. |

Mario Putzo
Welping and Dunking.
364
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Posted - 2014.03.21 05:30:00 -
[10] - Quote
Querns wrote: Why would we need to whine on eve-o when we have multiple CSM members?
Thread-naughts have a way of reaffirming interest in a specific topic. Which is why Mittens doesn't hesitate to call posting CTA's for certain thread topics. I am sure as this change gets closer we will see even more CFC forum warriors arrive to ramp up the page counts with useless drivel about how the pubbies just don't get it.
I mean if CCP truly desired balance we would be drowning in Goon tears when the passive income trough that is moongoo gets nerfed. |
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Mario Putzo
Welping and Dunking.
367
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Posted - 2014.03.21 14:35:00 -
[11] - Quote
Just another example of why the CSM needs to be abolished. |

Mario Putzo
Welping and Dunking.
367
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Posted - 2014.03.21 14:42:00 -
[12] - Quote
Querns wrote:GreasyCarl Semah wrote:Daniel Plain wrote:TL;DR: "we're privileged fucks who cannot be arsed to tap the income sources that are bread and butter for hisec residents, yet we complain about hisec being OP".
i think you should reconsider your messaging there... Oh Daniel, you don't believe their lies about how null sec belts work either? These guys act like no one can fly out there and see system after system of rocks that have sat for YEARS. They act like the respawn rate of the rocks has anything to do with the fact that they can't be bothered to mine themselves or compel their members to mine for them. I figure once this new change fails to generate any significant amount of mining in null sec (outside of attempts to manipulate markets of course) that the Goons will just ask CCP to bypass all the other game mechanics that they can't be bothered to use and just put Supercaps directly in their hangars. You are adorable. Please keep posting this weird tangent. Hint: no one should be mining highsec belts either. They also have terrible isk/hr. We in nullsec, however, are not responsible for the poor choices of those who live in fear of loss.
You certainly whine an awful lot about it though. |

Mario Putzo
Welping and Dunking.
368
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Posted - 2014.03.21 14:54:00 -
[13] - Quote
Querns wrote:Hint: newbies are not slave labor. No one is obligated to mine, ever. The fact that you covet our tiny asteroid belts due to the crippling poverty that a highsec miner faces on account of daily depletion of highsec belts does not somehow obligate us to use ours.
Yet it entitles your CSM members to lobby for changes to mechanics that don't even impact "you", all because you refuse to mine belts in your own space. Sounds about par for the course for Goon Logic. |

Mario Putzo
Welping and Dunking.
368
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Posted - 2014.03.21 15:03:00 -
[14] - Quote
Marcia en Welle wrote:Daniel Plain wrote:Marcia en Welle wrote:Batelle wrote: This change basically gives null a better stake in t1 manufacturing. How so? well, if the most effective way of hauling minerals flips from modules to ores, and refining ores becomes up to 20% more efficient in 0.0, you do the math. I don't see how this will explicitly affect t1 manufacturing over any other form of manufacturing. Null sec will be encouraged to localise their production across the board.
It won't happen because it is not as profitable. It is a side profit at best. The money will continue to remain in doing plexes and hunting rats, and that is where the people will go. The REAL money comes from selling Moongoo back in Jita, passively earned by simply bloobing timers and blue up 3/4 of space.
Production will remain in Hi Sec because outside of Capital/SuperCapital production it isn't an effective isk/hr for "line members" in Null alliances. Sure there might be some guys from logistics who bake some ships but its hardly comparable at all. This isn't because of mechanics though, this is because of players CHOOSING to min/max their time investment in game.
Go fly through CFC space, you can go from north to south and see less than a fraction of a % of their ~50K members. They don't use the space they have, and then whine to CCP on forums and in CSM meetings about the people who actually use the space.
Want to get people mining and producing in Nullsec, nerf Plexing/Ratting and Moon Mining.
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Mario Putzo
Welping and Dunking.
369
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Posted - 2014.03.21 16:33:00 -
[15] - Quote
Crappeshotte wrote:TLDR, but I have a question for the Devs...
I own junk - ships and modules - across four hisec regions which I have bought specifically for the purposes of reprocessing. If I were to reprocess them all today - which isn't practical - they would convert into perhaps 20 billion ISK worth of minerals.
If I understand correctly - and I accept that I may not - after this change is introduced, the quantity of minerals I'd get back - and hence their value - would be dramatically less, even if I skilled up to the max (I'm currently at Scrapmetal Processing 4, Refining 5 and Refinery Efficiency 5) and despite having 8.0+ standing with two NPC Corps.
Am I missing something here, or is a lot of time and financial investment about to be wiped out?
You are losing about 30% of your end of the day yield. So if you buy junk to reprocess and flip you are basically cutting about 1/3rd of your baseline +profit margin, so your 20B looks more like 13.6B (give or take) and there is no way around that. Unlike mining that is getting its refining process relocated, reprocessing of modules/ships is being nerfed outright.
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Mario Putzo
Welping and Dunking.
370
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Posted - 2014.03.21 17:59:00 -
[16] - Quote
Weaselior wrote:Daniel Plain wrote: ok then, let's stick to reality: - in contrast to hisec, sov holding alliances are already organized to provide intel on any intruder, who could possibly disrupt a mining operation. - in contrast to hisec, non-blue locals are very few and very far between in deep sov 0.0. - the same as in hisec, any new local can be on his way to disrupt the mining, but in contrast to hisec, you rarely see one, so you have a much smaller frequency of false positive threat assessments.
any argument about protecting your space, locked in assets etc. is inherently invalid when applied to the supposed profitability of mining, as obviously, the space you hold is already valuable enough to hold with or without mining, so there is no reason to provide any extra value to it (especially considering the stance of GSF towards mining displayed in this thread).
"if you put huge amounts of effort into being safer, you can be safer than if I do absolutely nothing to protect myself and indeed play like i'm roleplaying a bot" we are able, through effort, to make ourselves safer. that amount of effort in highsec would make us much safer than we are now. there is no sense in which null is safer than highsec, your argument is merely that a higher caliber of player exists in nullsec: but these overmen would be a higher caliber anywhere
Ya because you can totally limit gate travel in HS. You can have a mining op defense fleet aggress neutrals in HS. Come on man, this whole Null isn't as safe is entirely bogus.
Bubble the gate get a +1 and align out, by the time "enemy" is out of the gate bubble you are aligned, get a Dscan hit warp to safe. Wait for guy to get bored repeat. Or just put a defensive gate camp up and go about your business, because you can freely engage anything that comes into system. Null has much more safety measures available to it than HS, you are living in a dream world if you don't think its true. Hell you can freely shoot without a care in the world that is a huge safety advantage.
Especially null that is 20 or so systems deep into "Blue Space" You think the guys up in Tenal, or Deklein fear of getting ganked? If they did they wouldn't be out ratting and plexing in Carriers and Supers. Give your head a shake parrot.
Ultimately your complaints come down to Sov mechanics which CCP will not change because doing so will only remove the only publicity this game gets 4K man Tidi brawls. |

Mario Putzo
Welping and Dunking.
370
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Posted - 2014.03.21 18:03:00 -
[17] - Quote
Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. |

Mario Putzo
Welping and Dunking.
371
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Posted - 2014.03.21 18:24:00 -
[18] - Quote
Marcia en Welle wrote:Mario Putzo wrote:Its funny seeing the regular Goon posting crew being the only ones calling this a good change. Mittens must have sent a ping out this morning. Actually it is a much needed change, and any impartial person can see that null sec should confer some advantage, as should low sec and npc null sec. The only thing I would say is that the scrap metal nerf is a bit too heavy handed, and also the POS modules should require skills to be used. I just love the double standards though, these sov holders are so quick to tell everyone else to suck it up, and then at the same time cry when something is going to affect their production chains. A slight nerf to compression is a small price to pay for this big buff, along with the previous big buff to ore mineral content.
There is no reason at all to make these changes. It only serves one purpose. Pull people out of highsec and lowsec and put them into nullsec. That is it.
There is no economic benefit to any of this, there is no gameplay benefit to any of this, and they are making a ship that takes a long while to get into effectively redundant outside of a clone boat. |

Mario Putzo
Welping and Dunking.
371
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Posted - 2014.03.21 18:28:00 -
[19] - Quote
baltec1 wrote:Daniel Plain wrote:baltec1 wrote:Highsec you fit up a tanked mack/skiff, go watch a film and let concord do the guarding. funnily enough, i lost at least three tanked macks to ganks exactly this way... I see no KB history at all for you.
You can gank Skiffs/Macks/Orca easily with less than 10 destroyers and it is a green KB everytime.
baltec1 wrote:Mario Putzo wrote:
There is no reason at all to make these changes. It only serves one purpose. Pull people out of highsec and lowsec and put them into nullsec. That is it.
There is no economic benefit to any of this, there is no gameplay benefit to any of this, and they are making a ship that takes a long while to get into effectively redundant outside of a clone boat.
CCP are rewarding people who do these activities in areas of greater risk. This is a good thing.
Then why nerf scrap metal processing and ore processing which is a big income line for lowsec which is infinitely more dangerous than 0.0 or HS? |

Mario Putzo
Welping and Dunking.
371
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Posted - 2014.03.21 18:36:00 -
[20] - Quote
Weaselior wrote:Daniel Plain wrote: you are already investing this effort, with or without mining. if the space you hold is not worth it without mining, either start ******* mining or abandon 0.0 and join fw. seeing as you are unwilling to do either, the effort is probably worth it and the intel network can be considered free, as far as mining ops go. the same amount of effort would be highly inefficient (or even impossible) in highsec and would have exactly 0 benefit beyond safer mining. again, reality, not *what if we were idiots who didn't know how to intel*.
correct, we should be properly rewarded for the amount of effort we put in that we put in the effort does not make the effort free and does not entitle a lazy highseccer roleplaying a bot to anywhere close to the same level of reward: to the extent it does the game needs fixing
Just because you refuse to seize your reward doesn't mean it is not there. I actively go throughout Tribute, Vale. On a daily basis. It is empty everywhere. Minerals as far as the eye can see. Hell there are even very lucrative mining sites that are never touched, when cleared generate a sizeable income. Hell you could stick 100 dudes in Ventures and do it risk free...but you don't.
The irony of being lazy. |
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Mario Putzo
Welping and Dunking.
371
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Posted - 2014.03.21 18:45:00 -
[21] - Quote
Querns wrote:Chirjo Durruti wrote:If this change comes through, you will nerf income with which i support my pvp activities and increase the amount of isk that i require to actually pvp.
So effectively you reduced the fun/money ratio of my subscription. Again. Bad move, CCP, bad move.
Guess after this change I'll just use up the scraps of isk i usually keep around, trash the now worthless rest of my resources and biomass myself after. Heaven forbid you find a new way to make money. Hint: trash cleanup is extremely poor isk/hr, even before the change. You can do better.
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
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Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 18:57:00 -
[22] - Quote
baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income.
Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes.
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Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 19:00:00 -
[23] - Quote
baltec1 wrote:Daniel Plain wrote:Querns wrote:Daniel Plain wrote: for the third time, 'being obnoxious' has 0 impact on who gets ganked. being in the wrong place at the wrong time does, as does having no tank, but even if you do everything right(tm), the risk is still greater than 0 and thus greater than in a properly organized 0.0 mining op.
https://zkillboard.com/region/10000035/group/543/ <-- Exhumers killed in Deklein https://zkillboard.com/region/10000035/group/463/ <-- Mining barges killed in Deklein If what you're saying is true, these numbers should be "zero", instead of "hundreds." i'm contemplating about if i should be so obnoxious as to claim that these mining ops just wern't organized properly. hello there, true scotsman... They were mining in the same ways as high sec miners operate. Most along, some in small 2 to 10 man fleets. We do not run mining OPs.
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck. |

Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 19:08:00 -
[24] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Some folks don't do it for the isk/hr. Some folks do it to build themselves ships they buy with LP. Many folks do actually. Typically you would get enough ore to produce the ship you want by doing the missions to get the LP you need to buy the BPO. With this change you would need to do 33% more missions in order to achieve the same effect.
As a self reliant player this is an unacceptable change.
The best way to earn isk from missions is to not loot anything at all and blitz them. This change has zero impact upon the best level 4 income. Thats great if I cared about the "best isk". But I don't. If I did, I wouldn't running missions in HS and LS. I would be in 0.0 farming plexes. Well then if you dont care about isk then you dont care about this slight nerf to loot from missions. Level 4 income beats anom ratting quite well, hence why most of null run them.
I don't care about the isk, I care about the 30% reduction to minerals I acquire from missions. Not only do I now need to go to a third party (or do more missions) I also need to transport them, this means hiring another individual, or training irrelevant skills for my character, or starting a new character. It is entirely inconvenient change to my production capacity for absolutely no benefit to any other aspect of the game, It doesn't generate isk, it doesn't remove isk, all it does is changes where the isk goes...and ultimately that is out to 0.0.
Also if your pilots aren't getting more out of anoms in 0.0 they are doing them wrong.
baltec1 wrote: Cepters are not stopped by bubbles and blops are always around
Unlike highsec, we dont have an invincible fleet of constantly alert robots on standby that will respond in seconds and wipe out anything hostile on grid.
All these things are common with LS which is the only space actually getting hit with the nerf bat. |

Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 19:10:00 -
[25] - Quote
Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one.
and if your miners got caught, they are ****. or your intel is ****.
Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't.
But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! |

Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 19:20:00 -
[26] - Quote
Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote:
Why not put bubbles on the gates and have a gate camp fleet. Not taking precautions means you asked for it to happen to you.
No one should die in 0.0 just like no one should die in HS. All of you are bitchmade if you think losing a ship is an example of risk taking. Losing a ship means you ****** up and suck.
Meanwhile, a nullified proteus duckwalks through your camp by hitting warp then cloak, then lands in your mining op, points a dude, and lights a cyno. Do we really have to go through theoretical scenarios here? I'm going to counter them all. We can save a lot of time if you just let this one go. Maybe try the one about how no one is mining in nullsec again, I'm sure there's some life left in that one. and if your miners got caught, they are ****. or your intel is ****. Then again given how empty your space is it doesn't shock me that you have no intel on who is where. Garbage pilots lose ships, good pilots don't. But hey look at my exception guys! this is why Nullsec needs to be put on a pedestal! And if you got suicide ganked, your tank is sh it, and your intel is shi t. If there are so many BIG BAD GANKING MACHINES in highsec, why not find a quiet corner and dock up when anyone not blue to you waddles into local? By your own words, that's how nullsec operates and somehow manages to claw out PERFECT SAFETY.
Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive. |

Mario Putzo
Welping and Dunking.
373
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Posted - 2014.03.21 19:28:00 -
[27] - Quote
Querns wrote:Mario Putzo wrote:Right so we agree, that "safety'" is relative and applies solely to the pilot sitting behind the keyboard. So how is the "safety" of HS at all relative to game balance if it is ultimately as "safe" as null sec
You're the one who brought it up. I don't agree with that assertion, but it's not particularly relevant to the discussion any more. Quote: All that Nullsec requires over HS is time and effort in gaining and holding systems. Which is rewarded in the moons, and minerals available to pilots to retrieve. It is rewarded in the superior isk generation of Anoms, and other such sites (exploration).
So maybe it is time to drop the whole risk/reward thing, and focus on the effort/reward thing, which would require CCP to acknowledge that Sov mechanics are crap for the benefits you receive.
Strangely enough, they are improving this by giving us more efficient refines.
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff (more effort, more profit), while HS supplies the baseline stuff (less effort, less profit)
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS, other than pushing more people in NS for "arbitrary" reason. |

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Posted - 2014.03.21 19:41:00 -
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Querns wrote:Mario Putzo wrote:
Right but why do they need to change the mechanics of HS as well.
Minerals in NS are not readily available in HS so there is no apparent competition in that regard. NS would provide the higher end stuff, while HS supplies the baseline stuff.
The only reason to change HS is out of some ill placed false belief that one is more safe then the other. Since we have established that HS and NS are effectively as safe as each other, then what is the reasoning behind the nerf to HS?
The light nerf to reprocessing amounts from space garbage wasn't the stated focus of the nerf. Scrap metal refines were nerfed to kick module compression in the ass, a technique used by people living in all securities of system to compress minerals for transport. The proposed maximum highsec reprocessing yield for ore and ice is congruent with today's maximum reprocessing yield. Lowsec and nullsec were simply given more efficient methods by which to reprocess.
But it is in the nerf, an ultimately it doesn't change the capacity for people to bring ore in the form of modules. All the change does is encourages people to ship to NS compress or make more trips with with modules for the same effect.
I am sure you see how this change ultimately accomplishes nothing but reduce further the capacity of LS space to generate meaningful income. You either move to HS and benefit from the changes there, or move to NS and benefit from the changes there. Mining in LS and Mission running in LS both take a hit to the overall comparable capacity, while taking all the risk same risks of NS (and HS) with none of the defensive capability that NS and HS provide. |

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Posted - 2014.03.21 19:53:00 -
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Querns wrote: Man, you sure are bouncing around a lot. Do you have a personal stake in all of these disparate pies you keep bringing up, or are you simply trying to manufacture the one angle that will turn the tables on the conversation forever?
Nevertheless:
Lowsec has a massive, massive money maker in FW. If you want to live in lowsec, you've got the tools to keep yourself funded. Additionally, you can put up a pos anywhere in lowsec and refine better than highsec.
and if I don't want to do FW to generate isk? |

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Posted - 2014.03.21 19:56:00 -
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Weaselior wrote:Mario Putzo wrote: and if I don't want to do FW to generate isk?
that sounds like your problem, not an imbalance
I didn't say there was an imbalance. I said it is an arbitrary nerf that reduces an aspect of lowsec living, in order to benefit NS mineral procurement. I don't care if NS is 20% more effective than HS in refining ore. I want a valid reason as to why mission loot is deserving of a 30% nerf. (which impacts HS/LS/NS equally.)
It seems like collateral damage for no reason. |
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Posted - 2014.03.21 20:05:00 -
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Daniel Plain wrote:baltec1 wrote:Daniel Plain wrote: 1. this does nothing to disprove my point, even if you run one blockade, its isk per HOUR is still well over 100m 2. you can get back to back blockades naturally or by helping out a little (faction standings) 3. you do not get an average 100m/hour from blitzing just any mission either, albeit you also don't have to take care of selling the salvage.
1. The mechanics of missions making it impossible to do what youjust suggested does blow a very wide hole in what you just said. 2. You cannot do back to back blocades for hours, you stand a small chance of getting two, a very very rare chance of three and any higher than that is less likely to happen than officer spawns. 3. You seem to be thinking that blitzing means doing one mission over and over. You are wrong, Blitzing is the process of finishing all missions as quickly as possible. 1. you do not have to run missions for an hour do calculate an isk/hour for a mission. go back and read my original point. 2. irrelevant, as i never claimed you could 3. you seem to think that blitzing every mission is always better than burning and salvaging it, which is not the case, as i stated some pages ago.
don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. |

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Posted - 2014.03.21 20:09:00 -
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Weaselior wrote:Mylea Chanlin wrote: Saying something to the effect of: "It isn't a nerf to your profession because you can do another profession" isn't a valid rebuttal.
This isn't about Pro Synergy anyway. It's about an severe nerf to an entire profession as an unintentional side-effect of efforts to fix something else entirely. Hell, salvaging is presented as a career option in the tutorial missions. Did CCP forget that?
i should think that a change that pushes people pick a different profession when their most fervent champions admit their profession is boring unfun garbage would be exactly the sort of rebuttal that works when discussing making a game better
Coming from a guy whose organization laments mining and production because it is inferior isk/hr to passive moongoo and belt ratting. Come on guy go huff some more Mittani sloopge. Gotta keep the RMT empire running eh. |

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Posted - 2014.03.21 20:13:00 -
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admiral root wrote:Moongoo suddenly became passive? When did that happen? Always has been with the exception having to push a couple buttons a couple times a week. |

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Posted - 2014.03.21 20:16:00 -
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Orion Satar wrote:One thing that I didn't see getting mentioned regarding the reprocessing arrays. Will we be able to overfill the arrays by reprocesing?
From what I've seen, after the patch, the reprocessing arrays will have 2,000,000m3 of cargo space. Compressed Veldspar, for example, will have a volume of 257m3 and contain 690,500 units of Tritanium (6905 m3). With the intensive array, I'll get ~78% yield on that so 538,590 units or 5385.9m3. This means a full array with 7,782 blocks of compressed veldspar (1,999,974m3) will reprocess to 4,191,307,380 units of trit, or over 40 million m3.
Nope you will lose the 38M extra. |

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Posted - 2014.03.21 20:25:00 -
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baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower.
You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk"
You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. |

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Posted - 2014.03.21 20:32:00 -
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Daniel Plain wrote:Mario Putzo wrote:baltec1 wrote:Daniel Plain wrote:Mario Putzo wrote:don't worry this is probably why the goonies think Anoms are inferior to level 4 missions. indeed it is, unless you include 'extravagant' equipment. your typical anom ratter will not fly anything unreasonably expensive, limiting his isk/hour to slightly under what a dedicated lvl4 runner can make (in hisec). that is why i am entirely comfortable with the module reprocessing nerf (other than the plight of pro synergy, which i empathise with). Actually, we are limited by what can catch us. Battleships are much easier to catch than the ishtar plus the ishtar has no ammo costs and warps faster while having good firepower. You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk" You fly weaker ships and absorb less income because you choose to, not because mechanics force you to. let's stick to the facts here. undocking a ratter in 0.0 is much more dangerous as anything that can catch you, will probably kill you and not just for your shiny purple modules.
Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. Protecting yourself in 0.0 isn't difficult. Especially when you are talking about playing deep in your own space. All the same tools as HS, plus bubbles, cynos and the ability to shoot first.
You are only limited to what you are willing to lose. Anywhere in EVE. Game mechanics have nothing to do with personal risk aversion. |

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Posted - 2014.03.21 20:35:00 -
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baltec1 wrote:Mario Putzo wrote:
You are only limited by what you are afraid to lose. My Battleship is just as vulnerable to a gank in HS or LS mission as you are in NS. You can pretend it isn't but we all know if you want to ganl something in HS you can gank it at reasonable cost. But lets keep pretending its about "risk"
You fly weaker ships and absorb less income because you choose to, not because mechanics force you to.
I have no fear of using battleships in null. I am not however, going to stupidly throw them away to interceptors scouting for blops. Ishtars are the better option as fast worp times means more isk, the no ammo means more isk and they are easy to use.
Then don't complain that anoms aren't making you as much isk as level 4's if you are unwilling to do what is needed. This is no different then people complaining about isk reductions in missions because they won't put the money on the line to be able to blitz them.
Its not mechanics that reduce your isk in 0.0, its your choices. 0.0 makes more isk than HS in every single way already. It always has. You would think with 3/4 of NS Blue you would have realized this. |

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Posted - 2014.03.21 20:39:00 -
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admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan. 
If you can't secure the space you are in, then you don't deserve the space and should live in HS. |

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Posted - 2014.03.21 20:45:00 -
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Querns wrote:Mario Putzo wrote:admiral root wrote:Mario Putzo wrote:Except you can take more precautions in protecting yourself in 0.0. Where as those who mission in HS are limited to knowing that after they die concord will bounce some dudes into their pods. You're absolutely right - there are both game mechanics and EULA provisions that prevent highsec players from paying attention to what's going on around them, watching local, setting standings, creating their own intel channels and using dscan.  If you can't secure the space you are in, then you don't deserve the space and should live in HS. You keep drawing parallels to nullsec being this perfectly safe bastion of plenty, a situation that you yourself admit is only possible when all actors are rational and operating with perfect attention and perfect knowledge of all game mechanics, including metagame mechanics such as awoxing, and then, in the VERY SAME BREATH, refuse to apply the same standards to highsec. All the weird, one-off vignettes you keep proposing are equally valid in highsec, yet for some reason they don't apply in your head. Why is that?
I hold HS to the same standards, not sure where you got that from. Frankly I would like to see engagement rules redacted in HS and make it even more competitive, but I am sure the whine from then would be equally as large as the whine of the phantom inequality from you Nullbears.
Fact is though there are more safety measures available in NS. Whether you wish to employ them or not, is again. Your choice. |

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Posted - 2014.03.21 20:48:00 -
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Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example?
Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. |
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Posted - 2014.03.21 20:55:00 -
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Querns wrote:Mario Putzo wrote:Querns wrote:Mario Putzo wrote: Fact is though there are more safety measures available in NS.
This is not the case. Where is CONCORD in nullsec, for example? Concord doesn't give me any safety, they dish out punishment for people who break the law. Are you unsure how the system works? They are as effective as having 20 dudes sitting in local with you. Maybe the issue you have is to much space and not enough people actually using it, except your 20 friends are allowed to shoot first. Nope. CONCORD has perfect response time, never goes to sleep, can neutralize enemies, and destroy them without fail. It's not even comparable.
get better friends? |

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Posted - 2014.03.21 21:02:00 -
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Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail.
Its not game mechanics that makes you earn less than you should. Its your choice to do that. |

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Posted - 2014.03.21 21:06:00 -
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Querns wrote:Mario Putzo wrote:Querns wrote: Please show me friends that don't sleep, have perfect response times, have full capacitor neuts, infinite strength jams, and instakill weapons.
The two things are not. comparable. They just aren't. No matter how much you want them to be, they aren't.
Like I said if you can't secure the space, then you don't deserve the space. If you are not maximizing your potential profits in that space because you are afraid of being shot, you either have to much space, not enough active friends in that space, or are just risk averse and afraid to actually embody the whole "risk vs reward" thing you flaunt around like some holy grail. Its not game mechanics that makes you earn less than you should. Its your choice to do that. Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it. I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. |

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Posted - 2014.03.21 21:12:00 -
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Querns wrote:Mario Putzo wrote:Querns wrote: Nice try attempting to abandon your ridiculous assertion that a player gang is somehow equivalent to CONCORD, but rehashing this argument isn't going to do it.
I'm still waiting -- how can a player protection gang match CONCORD in terms of providing security to a space? Come on, we're waiting.
If you have 20 people in local then your interceptor friend isn't going to readily combat you unless he has 20 friends sitting on the other side of a gate, or on the ass end of a cyno. Which you should be able to have intel on, and if you don't you need better friends. Justifying nerfs based on cowardice and unwillingness for a group of people to exploit what they have is pathetic. Bad example; interceptors are uncatchable. An interceptor can and will completely ignore your mythical gatecamp, land on grid with the person he wants to kill, using his awoxer warpin, and due to his inherently superior warp speed, land and have plenty of time to execute the miner or ratter before help can arrive. And even if he can't, the interceptor just uses his 2 second align to warp off. Just stop. You are going nowhere.
Heh an interceptor ganking a plexer/ratter or miner.
Just tank your Mack brah and put drones on him. No Corp fits in GSF for tanking mining ships I guess?
and awoxer warp in? You definitely need better friends if you fear for being awoxed. |

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Posted - 2014.03.21 21:18:00 -
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Querns wrote:There's nothing mystical or special about nullsec game mechanics that somehow allow nullsec people to enjoy better security. Bubbles don't even do this due to the prevalence of nullified T3 cruisers with cynos and interceptors. Every tool we have in nullsec is available in highsec, plus you have CONCORD limiting the engagement window to several seconds, no ability to use cynos to circumvent intel, and you can always dock no matter where you go. You have to be deliberately obtuse to think that highsec is less safe than nullsec.
Oh interceptor is out but now the T3 is in? hue hue hue. Come on guy, keep grasping.
You don't mine because you choose not to, not because you can't. You make less money plexing because you choose to not because you can't make more. There is no mechanics that put NS at a disadvantage pound for pound everything in NS is better isk wise, and more profitable market wise.
Choosing not to exploit that is based on your own unwillingness not because of lopsided mechanics. Perhaps if 90% of your systems weren't uninhabited you would see different results, but I am sure its hard when the vast majority of your alliance and coalition mates only log in/show up for timers and jabber pings.
Not a problem with the game, problem with the players. |

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Posted - 2014.03.21 21:20:00 -
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Weaselior wrote:i appreciate that mario putzo is here to demonstrate the type of thinking about the game you need to oppose this change Well maybe if coward coalition spent more time running mining opps and not forum CTA's then there wouldn't need to be a change. |

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Posted - 2014.03.21 21:23:00 -
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Querns wrote:It took me 20 seconds to locate a single instance of a solo interceptor killing a ratter, by the way. was that with 20 people in system or some tard with a half fit ship who got caught being stupid? Go Go T1 Wasps!
Hey guys i just took 32K dmg from an inty and didn't have to call for help once!. LOL. |

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Posted - 2014.03.21 21:27:00 -
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Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that
Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. |

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Posted - 2014.03.21 21:35:00 -
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Querns wrote:Dracvlad wrote: And Baltec, that battleship comparison was the most stupid thing I have yet seen you come out with, a unfitted BS on a gate in null compared to a unfitted BS in Jita on a gate. If it was a bing fitted BS they are likely do die much faster in Jita, you Goons are losing it if you come out with pap like that!
So, according to this post, because a completely different situation (a "bing" fitted BS afk on a gate) might play out differently, the original situation (unfit BS afk on a gate) is invalid. Brilliant!
Because people do missions and plexes in unfit ships. Come on GSF are these the best posters you got? |

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Posted - 2014.03.21 21:39:00 -
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Querns wrote:Mario Putzo wrote:Weaselior wrote:it is true, an eve full of mario putzos would not need balancing because nobody would be able to figure out what the best thing was and do that Generally you have to actually do something in order to do it. You know like actually mining asteroids in order to get the minerals. But I know I know bad isk/hr, so lets reduce that isk/hr everywhere else while not increasing it at all in the apparent problem area. Good Fix to a non-existant problem guys!. The funny thing about your posts is that we actually do mine in nullsec. Need proof? https://zkillboard.com/region/10000035/group/543/ <--- exhumer losses in Deklein. https://zkillboard.com/region/10000035/group/463/ <--- mining barges lost in Dekein. "Proof" is a thing your posts tend to lack, FYI. Anecdotes are not the same thing. Even with thousands of exhumer and barge losses, we still apparently need to import minerals from highsec. I wonder why that might be?
Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!" |
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Posted - 2014.03.21 21:50:00 -
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Querns wrote:Mario Putzo wrote: Only proof here is that GSF can't secure even their home region, and have a lot of bad pilots. Hey guys we lose a lot of ships in our home region, so obviously HS needs a nerf. No no its not our fault for being bad and having terrible pilots who die to interceptors in our home region of space!
Not sure what you are trying to prove other than the fact you guys can't provide security and lack the initiative to do so. But hey lets blame it on HS having Concord and claiming it is infinitely safer despite doing nothing to prevent it.
You should go ask Mittani for some more talking points yours have become laughably stale.
"Hey guys we need to import lowends from High Sec, Ya we export Highends, but its not the same!"
Naw, I was proving that mining does occur in Deklein. You can also verify this by going to your Star Map, going to the options and choosing Development Indices > Industrial. Any system that has a glow around it is a place where mining has occurred in the last 24 hours. Unfortunately, as I don't have Eve installed on this machine, I can't make a screenshot. You'll have to do it yourself.
Unrequired, I can see how much mining goes on in nullsec as I romp around your coalition space plexing in my mach laughing at how pathetic your arguments about HS being superior are. Thanks for the isk brosef.
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Posted - 2014.03.21 21:57:00 -
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http://evemaps.dotlan.net/map/Tribute#npc24 Much Active, so afraid. http://evemaps.dotlan.net/map/Vale_of_the_Silent#npc24 Many ships, such scare. http://evemaps.dotlan.net/map/Tenal#npc24 Such numbers, very frighten. http://evemaps.dotlan.net/map/Pure_Blind#npc24 Much Empty. Such safe.
shall I continue?
oh another empty region. http://evemaps.dotlan.net/map/Fade#npc24 here is one too http://evemaps.dotlan.net/map/Fountain#npc24 another http://evemaps.dotlan.net/map/Delve#npc24 here is one http://evemaps.dotlan.net/map/Period_Basis#npc24
hue hue hue
Go anywhere in CFC and its sure to be empty. But ya "we use our space guys! Promise!" |

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Posted - 2014.03.21 22:10:00 -
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Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job.
Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach.
Bring more apologists.
Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow. |

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Posted - 2014.03.21 22:14:00 -
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Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet.
Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. |

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Posted - 2014.03.21 22:20:00 -
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Querns wrote:Mario Putzo wrote:Querns wrote:Also, Goonswarm Federation has no rights to rat in any of that space. Also, Paragon Soul and Omist aren't even held by CFC entities.
Also, colors on Dotlan indicating amount of ratting being done are relative to the largest value in that region.
Also, mining does not show up on dotlan. Plexing also shows very poorly, but you should know that because you ninjarun plexes in our space. Oh wait, you haven't proven that yet. Yet when you linked it a little bit ago it was concrete evidence of activity. Come on Goonie your mind tricks don't work on me, I am immune to the koolaid. It's concrete evidence of activity in Deklein, the only region Goonswarm Federation line members are allowed to use to earn money. Other regions are irrelevant to this discussion; we can't control how others in the coalition use their space and, frankly, don't care as long as they are participating in strategic ops and don't sell supercaps to our enemies.
Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
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Posted - 2014.03.21 22:24:00 -
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Weaselior wrote:Mario Putzo wrote: Wait so only Deklein matters in a discussion on why 0.0 needs to have its mineral procurement buffed, and why lowsec and highsec are seeing arbitrary changes to mineral procurement.
Well lati da. look at that. It is a Goon problem afterall. Who cares about the rest of EVEs regions as long as Deklein is making bank.
we're not discussing the change right now, we are discussing your incoherent babble what is relevant to the change and what is relevant to mario putzo's house of crazy are two very different things
You might not be but i have been discussing what merits this change the whole time.
Nothing warrants it. CFC and N3/PL don't use the space they have currently. So why should Low Sec and High Sec take a hit because Null Sec alliances refuse to use what they have? |

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Posted - 2014.03.21 22:27:00 -
[57] - Quote
Fredric Wolf wrote:I just want to know why this is all a big "CFC conspiracy" to make hi sec suffer when PL and N3 own a large portion of space and possibly mine more in their area as it is deathly quiet to roaming people.
They don't mine either, nor do they use their space. They like CFC live on Moongoo and Rental income. Source I went through there yesterday...no Nexus chips though because CCP hates SOE. Its an arbitrary change so CCP can say hey look we did something. |

Mario Putzo
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Posted - 2014.03.21 22:40:00 -
[58] - Quote
Querns wrote:The point here is even if you take out any real or alleged nullsec bias in regards to killing scrap metal refines, there are still plenty of good reasons to do it.
No there aren't.
What this accomplishes.
Reduces module based mineral transport. - This was already minimally used by anyone with Rorqual access. Eliminates need to have a Rorqual - POS is easier to get in any security, and requires way less training Reduces HS/LS/NS Mineral procurement from missioning by 30% - unneeded change as the volume has never competed with mining in HS/LS/NS
Gives NS a ~20% boost over HS refinement - Irrelevant for the most part as minerals flow between HS and NS already and this doesn't impact HS transfers. Reduces need for LS transport - Cuts out LS by offering HS pos crushing and JF jumping straight to 0.0
*CCP can add some form of bonus or another skill down the line to enhance base mining rate.
Ultimately you get nothing of overall worth from this. A marginal increase to mining yield that makes up for the market loss of reprocessing yield. There is also not much overall loss. Unless you are a scrap junkie who goes around hoovering up mission blitzers wrecks and producing products without requiring a miner.
It eliminates the scavenger profession and replaces it with nothing, for what amounts to a reallocation of mineral compression from using modules (which need BPO/BPC) and putting it onto a pos mod.
Did I miss anything about how this change offers marginal benefits at great costs? I wonder how long until we see a Rorqual Balance pass since it is useless. Glad I stopped training before I wasted months to get it.
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Mario Putzo
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Posted - 2014.03.21 22:58:00 -
[59] - Quote
Querns wrote:In your world, is it somehow not allowed or impossible to use jump freighters to move 425mm railgun Is to lowsec, where the minerals can be melted and used to build in the same station?
Hint: this is how we do it in nullsec currently, minus the whole "melt and build in the same station" bit (since that is not possible.)
Mining profitability is unchanged; miners just need to sell compressed ore instead of minerals.
The scavenger profession is hardly a profession; it is a pittance of minerals and a marginal number of people are doing it, at best.
No there is nothing stopping you from doing that, and no there isn't anything wrong with that. If you want to produce components and break them apart later that is your choice, and it should be a valid way of transporting materials as it doesn't have any negative impact on the economy, nor the mining or production processes.
In order to sell compressed ore mining groups now REQUIRE a POS or Rorqual access. Where as mining groups could produce popular consumed components to make better income than just minerals. This directly impacts groups which do not have the capacity to get a POS, or a Rorqual. It also puts them into Direct conflict with other groups that they may or may not be able to compete with, and ultimately drives them from the profession, or forces them to kiss a ring to make profits.
Hardly a profession in your opinion, but a profession none the less.
CCP has just said unless you are party to a big group of players EVE Online probably isn't the game for you. Sucks to you. And all to appease a portion of players who currently refuse to use the very space they complain is inferior. |

Mario Putzo
Welping and Dunking.
377
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Posted - 2014.03.21 22:59:00 -
[60] - Quote
double |
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Mario Putzo
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Posted - 2014.03.21 23:13:00 -
[61] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon.
Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
The reason people don't mine or plex in 0.0 isn't because the returns are bad. Its because once you have PLEXed your accounts for the month, the Moongoo covers all the other costs of being a sov entity. Which is why most null players only log in to +1 a Timer fight. |

Mario Putzo
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Posted - 2014.03.21 23:35:00 -
[62] - Quote
Andrea Keuvo wrote:Mario Putzo wrote:Andrea Keuvo wrote:Mario Putzo wrote:Kazanir wrote:You appear to have discovered that people mostly rat in areas with the truesec to warrant it. Good job. Thats because they are to cowardly to take ships that can make bank out into space. After all if people are going to awox mining barges, what will they do to a 2B Mach. Bring more apologists. Null entities don't use what they have because income is in passive moongoo and renting. Nerf moongoo into the ground and see the tears really flow because making isk from plexing and mining requires :effort: much easier to let moons pay the SRP and only undock when Mittens summons you to a timer. God damn you are such an idiot you have to be trolling. You realize that goo is alliance level income right? The average null alliance line member does not have their own goo moon. Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game. You do realize that nullsec contains players that are not goons right?
Yes and they all have moons and SRP programs to some degree based on their alliance income...that comes from moons. Why do people think all null discussion is a blast at Goons? |

Mario Putzo
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Posted - 2014.03.21 23:56:00 -
[63] - Quote
Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there.
None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart.
These changes do nothing constructive for the game and are actually deconstructive as a whole. |

Mario Putzo
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Posted - 2014.03.22 00:15:00 -
[64] - Quote
Marcia en Welle wrote:*sighs* just had to read through 3 pages of mario vs goons drivel.... Can you guys create your own thread, GD would be more appropriate.
It was all relative to the discussion. CSM candidates lobbying for changes in Nullsec that benefits space they don't even use currently while Lowsec and Highsec get the shaft.
Although I guess WH guys should be happy too, they have Rorquals now to use for hole collapsing.. |

Mario Putzo
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Posted - 2014.03.22 02:56:00 -
[65] - Quote
In regards to scraps, most people running missions to generate minerals are more interested in the more expensive less readily available things like Noxium and Morphite. Which scraps do not yield but other modules do.
Maybe if nullsec alliances actually mined their fields of ore and marketed the minerals the outrageous price jump from highsec based minerals to nullsec based minerals wouldn't encourage so much reprocessing.
I think that reprocessing could use a tweak but the up to 45% reduction is ridiculous. It doesn't fix any apparent problems, other than making self sustained players have to invest more time into the shittiness that is PVE. However 100% is ridiculous as well, and doesn't serve a purpose in market risk (make something it doesn't sell so reprocess try something else).
CCP should really consider not such a drastic change. A lot of Low Sec people are going to be pissed off, and many Nullsec people who live without SRP as well. |

Mario Putzo
Welping and Dunking.
390
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Posted - 2014.03.22 03:59:00 -
[66] - Quote
heh heh heh you two back for more, must be time for a new CTA.
Also to the guy who said just increase mineral values of the items. That works somewhat, but if that is the case then obviously it isn't the minerals being acquired that is the problem.
They should just leave the skill at 5% per level, and remove the other bonuses. 50%>62.5% instead of 50%-55% seems a little more fair for the skill training requirements. Still negates the whole 100% reprocess (which is ridiculous in terms of production safe guarding).
Should never have been 100% anyway. 55% is just insulting to people who put time to train skills.
Doubling the value of minerals works too, but ultimately defeats the whole premise of "mineral compressing" conflict. |

Mario Putzo
Welping and Dunking.
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Posted - 2014.03.22 06:20:00 -
[67] - Quote
baltec1 wrote:Mario Putzo wrote:Fish Hunter wrote:Mario Putzo wrote: Please try and keep up. The reason people don't use the space is because they do not need to. Moongoo funds the SRP. People don't need income of their own to replace ships with SRP. Now if you are still following along, reducing the profitability of moongoo would force people to make their own ISK as SRP dries up and thus USE THE SPACE. It wouldn't eliminate it, but it would require players to actually you know play the game.
Players don't use their space for many reasons. Maybe they're off staging in a system waiting to respond for a fleet. More than likely for the vast majority of players (those that play 0-4 hours per day) would be more than happy to rat or mine in nullsec if it was easy and consistent but often times its not. If you don't want to deal with hauling **** around in nullsec it just adds to the unatractiveness. It can be hard to restock on ammo and drones. it is usually quite hard(annoying) to get a new ship if you lose one (can't autopilot to jita and back). Usually you can't just login and hit undock without checking local/intel, well you could but once in a while you'd find yourself getting ganked. Most guys stay in highsec cause they enjoy the consistency. Those who hang out in low/null most of the time enjoy their experience there. None of which requires the changes presented by CCP to accomplish. Which is the whole point of this thread. CCP presented an Idea, and we pick it apart. These changes do nothing constructive for the game and are actually deconstructive as a whole. These changes offer a reason to leave high sec for miners. 20% more isk infact. It also makes POS usefull and gives us a reason to use compression rather that exploiting a loophole with 425s. Plus miners everywhere get a little buff to income.
If the 400% increase to mineral value didn't drag them from HS I doubt a 20% increase wil. But hey while we are pretending Im sure that the safety of Deklein and the Awoxing of minners is a wonderful invitation to.
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Mario Putzo
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Posted - 2014.03.22 07:50:00 -
[68] - Quote
baltec1 wrote: miners have never been rewarded for leaving high sec. They were infact punished with lower refine rates and higher costs.
Hahahaha. What ever you say. Simple math says you are wrong. But its more fun to watch you all whine about how eveil Carebears are breaking the material bank while Goonies can't cut a break.
272% more valuable to mine in NS, yet no one does. Weird thing is you can get Trit just as easily in NS as you can in HS. 2 ventures in Null make more money than 2 in HS.
Easier just to parrot the talking points of the greater goonion though I imagine. |

Mario Putzo
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Posted - 2014.03.22 16:01:00 -
[69] - Quote
baltec1 wrote:We earn more in high sec. Anoms have been nerfed in the last year so those 30 mil ticks dont happen anymore. The vindicators are gone. Now you get 90mil/hr in them while missions in high sec offer 100mil/hr +.
Mining also works out better in high sec right not despite null having more high ends. Hence why the bots chose to be in high sec, its where the isk is.
We also do not have personal moons. Why people in high sec think we do is a mystery.
Still telling the young folks lies Baltec.
120M+ Easy in NS Anoms/Plexs. Unless you are risk averse and fly around in an Ishtar. Go use the right tool for the job, if you can't then you are not doing it right.
272% more Isk/m3 in NS compared to HS. If you can't you aren't doing it right.
NS is overall SAFER than HS. Provided you actually play with people who undock. If you disagree you aren't doing it right.
It has nothing to do with Risk/Reward. Over 3/4 of your systems are Empty (same applies to N3) No one mines. Yet you feel you are entitled to a handout. Pathetic and FYI. You can get locked out of station in LS, don't even get a fancy timer to form up for to prevent it from happening either. |

Mario Putzo
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Posted - 2014.03.22 16:11:00 -
[70] - Quote
Querns wrote:The change, as proposed, actually provides this "de-clustering" as you've described by making it vastly more cost-efficient to jump ore out of Jita into nullsec, where it can be refined at a bonus, and exporting minerals back to highsec.
No it doesn't. |
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Mario Putzo
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Posted - 2014.03.22 16:18:00 -
[71] - Quote
baltec1 wrote:Emuar wrote:baltec1 wrote:Emuar wrote:though we talking here not about bots, so why player owned outpost must have highest refine rates? why wh residents won't get the same refine rates? why we can't get the same refine rates in pos? Because not only do WH dwellers risk less but we also would have the issue of a lowsec POS parked next door to highsec offering the same refine rate as a null station. Nobody would use the null station in that situation as you get the same refine rate in a lowsec pos for less risk, effort and cost. nice logic.. where arguments? why won't your grunts use their stations if they get the same refine rate as they would get in low sec (highsec)? outpost gives a lot more comfort than pos and they usefull not only for refining so effort and cost to build outpost can't be the main reason here. they won't use null station only in one situation - if they won't like refine tax. with these changes sov owning alliances (not only CFC) will get upper hand in capital production driving out others from that market, hell they get upper hand in every item production what they will choose. The outpost costs 60 billion to upgrade.
Shouldn't be to hard to get that through your passive moongoo empire. |

Mario Putzo
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Posted - 2014.03.22 17:03:00 -
[72] - Quote
baltec1 wrote:Emuar wrote:Gilbaron wrote:baltec1 wrote: The outpost costs 60 billion to upgrade.
it's ~65b to build one from scratch and ~43b to upgrade an egg to a T3 refinery since when that became a lot of isk for "we so rich bla bla" folk? indestructible asset if you lose it you can reclaim it later Losing an egg still hurts.
Then don't lose it. |

Mario Putzo
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Posted - 2014.03.22 17:06:00 -
[73] - Quote
baltec1 wrote:Mario Putzo wrote:
Then don't lose it.
Easier said than done.
No not really, but I know :effort:. |

Mario Putzo
Welping and Dunking.
398
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Posted - 2014.03.22 17:15:00 -
[74] - Quote
baltec1 wrote:Mario Putzo wrote:baltec1 wrote:Mario Putzo wrote:
Then don't lose it.
Easier said than done. No not really, but I know :effort:. Not only might it die before it can hatch but they can take the station off you when it is built. Just ask N3 how many trillions they lost when we deadzoned their staging system.
Again so what, don't let people take it, and if N3 didn't put all their eggs in one basket it wouldn't have hurt so much when that basket got knocked over.
Poor decisions by leadership and players is no basis for balancing changes. Its not the mechanics of the game that do either of those things you listed. That is player choices. Huge difference friend. |
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